![]() ![]() ![]() They are still sometimes suitable for nice screenshots, but not gameplay. As such, and because of the previous issue, we do not recommend using extremely high resolution resourcepacks or resourcepacks with custom models with RT at this time. Resourcepacks themselves, especially higher resolution ones, currently have a disproportionate effect on performance.Due to the issue mentioned above, Resourcepacks with custom models will also have rendering issues.This is by far the biggest limitation in RT, and will be fixed in a future update to both RT and Focal Engine. do not currently have shadows for example, and why these objects also will not currently been seen in reflections or through water. This is why grass, mobs, your playermodel, etc. Entities also cannot be rendered properly for similar reasons. Any block that is a ‘noncubic’ (not a perfect cube), cannot currently be rendered properly, as RT is fully ray traced, and the current method of doing so, Voxelization, cannot scale well below the size of one Minecraft block.The team is currently working on new features for Focal that will eliminate or minimize all of these issues in future updates. As such it has a fair bit of unfinished features, limitations and bugs. As mentioned on the RT info page, RT is currently Early Alpha.
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